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Gothic_Cathedral

Gothic_Cathedral
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jasonstark
30
jasonstark from the Mob 12 October 2008
First up, nice lighting. Second up, nice sense of space. You've obviously got a decent sense of asthetic. You're clearly heading in the right direction.

But...

While everything about the image is okay, it lacks any stand-out features.

If you're aiming for the games industry as a level modeller, it would be good to either show a wireframe or give a poly count or both. Clean topology is crucial to winning you a job. And show more of the area. A level builder is skilled at creating big areas that flow together well - you'd have to either show a fly-through video or a series of images.

If you're aiming for the film or TV industry I'd want to see some more challenging shapes being attempted. Show off some intricate buttresses or gargoyles. While your image is nice, you're forms aren't that difficult to create.

If you're wanting to impress with your design, it's a bit bland and samey. The jagged gate design doesn't quite gel with the smooth forms of the surrounding area. If you're not going for a design position, feel free to find some real-life reference and duplicate that. Find something detailed that really lets you show off your skills as a modeller. Demonstrating an ability to replicate an image in 3d impresses.

Your texturing is maybe your weakest area. Either hunt down some texturing tutes or don't worry about it and focus on your strengths. Don't worry about doing everything great, just make sure you can do one thing really well.
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jasonstark
30 sox
jasonstark 11 Apr, 08 @ 08:57 PM  
First up, nice lighting. Second up, nice sense of space. You've obviously got a decent sense of asthetic. You're clearly heading in the right direction.

But...

While everything about the image is okay, it lacks any stand-out features.

If you're aiming for the games industry as a level modeller, it would be good to either show a wireframe or give a poly count or both. Clean topology is crucial to winning you a job. And show more of the area. A level builder is skilled at creating big areas that flow together well - you'd have to either show a fly-through video or a series of images.

If you're aiming for the film or TV industry I'd want to see some more challenging shapes being attempted. Show off some intricate buttresses or gargoyles. While your image is nice, you're forms aren't that difficult to create.

If you're wanting to impress with your design, it's a bit bland and samey. The jagged gate design doesn't quite gel with the smooth forms of the surrounding area. If you're not going for a design position, feel free to find some real-life reference and duplicate that. Find something detailed that really lets you show off your skills as a modeller. Demonstrating an ability to replicate an image in 3d impresses.

Your texturing is maybe your weakest area. Either hunt down some texturing tutes or don't worry about it and focus on your strengths. Don't worry about doing everything great, just make sure you can do one thing really well.
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